4MER’s sound engine starts with four independent oscillators. Each oscillator begins as one of 25 single-cycle waveforms. Then, using eight waveshaping operators, those waveforms can be mangled, warped, shifted, saturated, bit crushed, phased, and more. Each oscillator can be independently routed through 4MER’s five 16-stage envelopes, two multi-mode filters, and unison effect. Then use the on-board reverb, delay, and tone stack to mold the sound.
Want something a little less static? Use 4MER’s 10-channel modulation matrix to hook up 4MER’s four LFOs, five envelopes, and a host of other modulation sources to modulate nearly every single parameter in 4MER. Need more modulation sources and routings? 4MER has six generic CV in connections, as well as 30 more dedicated CV in connections.
Waveshapers:
- Pulse Width
- Spread
- Harmonics
- Warp
- Sync
- Saturation
- Bit Crush
- Phase
Filter Modes:
- LP 6 (Low Pass with 6db falloff)
- LP 12 (Low Pass with 12db falloff)
- LP 24 (Low Pass with 24db falloff)
- HP 12 (High Pass with 12db falloff)
- HP 24 (High Pass 24db falloff)
- Band Pass
- Notch (or Band Reject)
On Board Effects:
- Unison
- Reverb
- Digital Delay
- Four-Point Tone Stack
Manual:
4MER Manual
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Version 1.0.2 Update
- Added solo buttons for each oscillator
- Bug fixes
Version 1.0.3 Update