Meet Swedish chipsters Dunderpatrullen and learn some of their secret Reason tricks.
Read moreDiscovering Reason is a classic series of articles created for people who have been using Reason for some time, yet can’t help but feel they’ve only scratched the surface.
Read moreIt happens all the time. You hear a song on the radio, on Spotify or on YouTube and you’re thinking “Wow, THAT sound is really nice. How do I get that?”. That’s exactly what we thought when we heard Clean Bandit‘s song ‘Rather Be‘. So after some research time in the lab, Mattias shows you […]
Read moreThor sounds like no synthesizer you’ve ever heard before – and every single one of them. Where other synths use one specific form of synthesis and one single filter, the Thor polysonic synthesizer features six different oscillator types and four unique filters. Unlimited sound design potential at your fingertips. In this micro tutorial we’ll take […]
Read moreMax Rehbein (aka Dorincourt) joins us for a guest video, showing you how to create an aggressive, hard hitting dubstep bass. Using the standard Reason devices, learn how to really get your sound to roar by using effects and how to make it sit well in the mix. After this, you’ll be able to make […]
Read morehttp://www.youtube.com/watch?v=qRJozZN9Z48 Max Rehbein just might be the best thing to come out of Germany since the pretzel! Never short on amazing sounds and a willingness to share his knowledge, Max is back with another sound design tutorial. This time he’ll show you how to make an Electro Bass sound using amplitude modulation in Thor. Sound […]
Read moreThe final filter in Thor’s armoury is a rather special one named a Formant filter, so-called because it imposes formants on any signal passed through it. But what are formants, and why would you want to impose them on anything? Let’s start to answer this by reminding ourselves of the four types of filters most […]
Read moreWhen we talk about an audio signal generated by an analogue (or virtual analogue) oscillator, we often describe it using three characteristics: its waveform, its frequency, and its amplitude. These, to a good approximation, determine its tone, its perceived pitch, and its volume, respectively. But there is a fourth characteristic that is less commonly discussed, […]
Read moreMost physical objects vibrate at frequencies determined by their size, shape, materials and construction, and the specific frequencies for each object are known as its resonant frequencies. Nonetheless, simply adding energy to an object doesn’t guarantee that you’ll obtain an output. Imagine an object having a single resonance of 400Hz placed in front of a […]
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