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Tutorials
  • Beatmaking Tutorials
    Beatmaking in Reason

    Want to learn more about beat making in Reason? Let’s take a look at three distinct routes you can take in Reason to reach beat making Nirvana.

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  • #ReasonQuickTip Tutorials
    #ReasonQuickTip

    All the #ReasonQuickTip videos we’ve done, all put in to one place. This is your go-to place for picking up new quick tips for Reason!

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  • So Tutorials
    So Why ReCycle?

    “What can I do with ReCycle that I can’t do in Reason?”

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  • Liquid Tutorials
    Liquid Drum n’ Bass: Super Neat Beat Cheat Sheet

    Learn how to make a Liquid DnB beat, as well as the basics in parallel processing.

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  • Trip Tutorials
    Trip Hop Drums: Super Neat Beat Cheat Sheet

    Learn the basics in making a trip-hop beat.

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  • Deep Tutorials
    Deep House Drum Basics: Super Neat Beat Cheat Sheet

    Learn the basics of making a deep house beat!

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  • Kong’s Tutorials
    Kong’s Nurse Rex Loop Player

    http://www.youtube.com/watch?v=1NsZ3mbBGsU It’s a non-linear world, people! Media has become non-linear, reading via the internet has become non-linear, and thanks to Kong’s Nurse Rex module now your loop library has become non-linear. If you loved REX loops back in Reason versions 1.0 – 4.0, you’re going to love what we’ve done with the Nurse Rex Loop […]

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  • How Tutorials
    How to Spice up your Drum Patterns

    Drums. They’re absolutely everywhere and vital to most music. A good drum track can make or break a track. Luckily Mattias has some useful tricks up his sleeve to help you spice up your drum patterns! Learn about ghost notes, tips for using REX loops to add some groove and how to create complex patterns […]

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  • Ask Tutorials
    Ask Dr. Rex

    “No, I don’t use loops. I create my own music.” Heard it before? In all likelihood, yes. Oddly enough, the use of loops still remains a somewhat controversial issue. It’s in the twilight zone, that fuzzy grey area between artistry and “pushing a button”. After all, a loop is the product of someone else’s efforts, […]

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